I finish off the modelling by exporting to 3D Coat for low poly retopologizing and UV mapping.īefore I start texturing phase, I do a material ID cleanup in photoshop due to error detection in Quixel. All the detail is crafted in Zbrush except the leather with gold embroidery handle which will be install later in texturing phase. AS for the ladies on the guard, I used DAZ3D to create a lady model and pose her into a fetus position and throw export to zbrush to be merged. In Zbrush, I first masked the blade gold symbols by hand, inflate and mirror it X and Z. Finalized the concept by retopologizing it and GOZ in to Zbrush. Then I model a rough shape of the sword using spline extrude in 3Ds MAX. Inspired by the Witcher 3: The Wild Hunt swordįirst of I googled out some reference images of a witcher's long sword and loads of fantasy sword. But I wanna make it more powerful so I named it Dragon Queen. Then the idea morph and change till I start to put bat-wings and tail on it, hence the Dragon Lady. Formerly I just want to create a sword with a lady figure on the guard my first idea suppose to be angelic divine valkyrie-like sword.
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